AI Insights · Timothy · January 2022
Top 5 Idler Games Performance in Uruguay, Q4 2021
In Q4 2021, the top 5 idler games in Uruguay showed varying trends in weekly downloads, revenue, and active users. Detailed insights reveal the performance of these games.
In Q4 2021, the top 5 idler games on a unified platform in Uruguay displayed a range of performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights key metrics for each game.
Cats & Soup by hidea saw a significant rise in weekly downloads, peaking at around 5K in late November. The game also experienced an increase in weekly revenue, reaching approximately $60 in early December. Active users grew steadily, peaking at nearly 8.8K in late November before tapering off to about 4.5K by the end of the year.
My Little Universe from SayGames LTD experienced a notable increase in weekly downloads, with a peak of around 3.2K in early November. Weekly revenue saw a steady climb, reaching around $64 by the end of November. Active users peaked at approximately 4.4K in early November and maintained a relatively stable trend around 3K towards the end of the quarter.
Craftheim - 3D Idle Lumberjack, published by AI Games FZ, had a fluctuating trend in weekly downloads, peaking at about 3.2K in late September before stabilizing around 400 by the end of December. Active users mirrored this trend, with a high of approximately 4.4K in late September and a decline to around 654 by the end of the quarter.
Baby & Mom Idle Life Simulator from Gismart saw moderate weekly downloads, peaking at around 1.6K in late October and maintaining above 1K towards the end of December. Weekly revenue saw a brief spike to $22 in mid-December. Active users reached a high of approximately 2.3K in late October but declined to around 1.5K by the end of the year.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd experienced steady growth in weekly revenue, peaking at about $250 in the final week of December. Weekly downloads varied, peaking at around 1.2K in late November. Active users saw a peak of approximately 2K in late September, with a slight decline to around 1.5K by the end of the quarter.
For more detailed insights, visit Sensor Tower.